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Bearbarians miniclip
Bearbarians miniclip








bearbarians miniclip
  1. #Bearbarians miniclip full
  2. #Bearbarians miniclip series

The best thing about being an indie game developer is that you get to be an indie game developer! I feel so lucky that I get to wake up every day and be a full time creative and have my work reach millions of people! I love coming up with ideas and seeing them come to life – and I love seeing how people react to them. What are the best and worst things about being an indie game developer? In it you take on the role of a captain of a time ship and have to plunder and do battle across the space-time continuum. I’ve got a load of different projects at the moment! I’ve just recently released a game called Epic Time Pirates. We’ve all been looking forward to Zombinsanity landing on Miniclip – what are you working on next? Could you tell us a bit about it? Its just really fun to have big bright cute things running around shooting each other – that’s just science and you can’t argue with science. One of the reasons I think it appeals so much is that the juxtaposition inherent in cartoon violence is just innately funny. Everything they draw is full of vibrancy and excitement.

bearbarians miniclip

I love the bright and cute colorful art style of those guys. I’m a huge fan of artists like Dan Paladin and Jimp. Was this style inspired by anything in particular? Your games have a very distinctive art style – lots of color and expression to the characters and environments. Ultimately, everything is in the execution. Then as I got older I discovered music and from the age of 13 to 24 I was at all times in at least one band! Being in a band taught me the importance of teamwork and the most important thing of all that a good idea is worth nothing until you put in the hard work to make it become real. We all came up with our own characters and wrote stories for them. My friends and I would draw our own cartoon strips. The earliest creative thing I can remember was when I was still in Primary School. You’ve spent time as an artist, a musician, and you’ve designed tattoos and clothing – where did all this creativity start? I would say though, that if you love what you do and are dedicated to finishing it, even people who have never done it before can create great things! What I didn’t expect was the sheer volume of work that is required to make even a simple game. There was joy for me in conquering technical challenges and a real curiosity sparked in me.

bearbarians miniclip

“It’s fun to have bright cute things running around shooting each other.” I decided to get back into drawing and animation and due to the ease of combining animation and basic coding in Adobe Flash, this casual pastime soon snowballed into an ambition to create a full game! Could you tell us a little more about this? What did you learn from creating your first game? Was it a lot harder than you thought it’d be?īefore I made games I was in a band for about 5 years, but when it broke up I went from having this exciting, life-consuming commitment to nothing. You say on your site that you started making games by accident. We sat down to talk game development, art and surfing with Jay Armstrong, creator of Zombinsanity as well as Miniclip favourites Rocket Pets and Bearbarians.

#Bearbarians miniclip series

We also chatted about Super Indie Pals, a podcast series set up by Jay, Jimp and fellow developer Chris Jeffrey, and why he loves working with Miniclip (“We make his games better”).

bearbarians miniclip

Apparently it was Jimp’s idea to replace one of the level’s health stations with a lovely, purring, but ultimately useless cat. Not only did Jay give us his top survival tips for his game (upgrade the pistol ASAP, as your allies will also get to use an upgraded version of the weapon) but he also talked us through some of the design choices faced when making the game, as well as the cute-but-kinda-violent art style and the joys of collaborating with the game artist Jimp. Jay also took time out to give a video interview with us, looking in more detail at his latest game to arrive on Miniclip, Zombinsanity. To review, open the file in an editor that reveals hidden Unicode characters.You may have seen our recent interview with game developer Jay Armstrong, in which we discussed how he got into making games, the upsides (and downsides) of being a game dev, and what some of his inspirations were. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.










Bearbarians miniclip